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Overview
YAHTZEE Roll Dice, Win Cash is a competitive slots game based on the rules of the game Yahtzee but instead of rolling 5 dice the player will spin a slot machine with 5 slots. The goal of the game is to score as many points as possible by filling in the ‘Score Card’ in the top part of the slot machine. Once the 'Score Card' is filled or the player runs out of time, the game ends.
Terminology
- Roll: an individual roll of 1 to 5 dice. You get 3 a hand.
- Hand: a set of up to 3 rolls to get to a 5-dice set you want to lock in.
- Scoring Boxes: Individual scoring categories that you attempt to match from your hand.
Game Rules
Each turn gives the player 3 chances to spin in order to score the highest number of points. After each spin, the player taps the slot reels they want to hold, then spins again. Once the player runs out of spins or hits a hand they want to keep, they tap the corresponding hand in the score card, the section above the slot reels, to score the hand. Once the score card is filled up or the player runs out of time, the game ends.
Slot Reels: Where the player spins the reels and holds individual slot reels that they want to keep.
At any given time, the combination of numbers shown on the slot reels is considered the player’s “Hand” or what they may attempt to match values with in the Score Card. When the player decides to try and get a score, they select from the Score Card what they want to match with. If you use up all of your spins you will be forced to select a value on the Score Card even if you don’t have a valid match.
Score Card: The score card is the section above the slot reels, where you may select and “lock in” scoring based on what is held in your hand. The Score Card is divided into two sections; Above the Line and Below the Line.
Above the Line
In the upper section there are six scoring boxes that you may match from. One for each unique number on a six sided die. The score for each of these boxes is determined by counting the total number of dice in your hand that correspond with the number for that category times the bonus amount displayed underneath the chosen category.
Below the Line
The lower section contains 7 poker inspired scoring boxes, each with unique point values.
Powerup Tray: The powerup tray is the location of Powerups that you have collected. It is in between the Slot Reels and the Roll button. Tap powerups on the Slot Reels to collect and add it to the Powerup Tray. Tap powerup in the Powerup Tray to use.
Game Mechanics
- Tap the Roll Button to spin the slots.
- After spinning, the Score Card above will highlight Scoring Boxes that are valid to be picked, if you choose to lock in a score.
- Whenever you see a Power Up on the Slot Reels, tap to collect. The powerup will be able to be used by tapping on it in the Powerup Tray.
- Tap individual Slot Reels to “hold” them so that they will not spin after hitting the Roll Button. Tap again held reels to “release” them, so that they will be able to spin.
- Keep spinning the reels with the Roll Button until you find a Scoring Box that you would like to select or run out of spins. When you run out of spins you are forced to select a Scoring Box. If you pick a Scoring Box that is not a match to what is in your hand, you will receive 0 points for that Scoring Box.
- Look out for the Multiplier Chance when selecting a Scoring Box. Selecting a Scoring Box with a Multiplier Chance on it will score double the amount of points.
- Once the Score Card is filled, or the player runs out of time, the game ends.
Controls
- Roll Button: Tap the Roll Button to spin any Slot Reel that is not currently being held.
- Holding Slot Reels: Click on individual Slot Reels to “hold” them. This will make them NOT spin when the Roll Button is tapped. Tap held reels again to “release” them and allow them to spin.
- Settings Button: Opens the settings pop-up. You can adjust game settings from the settings menu, look at the How to Play informational, or quit the game early.
- Collecting Powerups: Tap the powerup icons on the Slot Reels to collect them and place them into the Powerup Tray.
- Using Powerups: Tap powerup in the Powerup Tray to activate it.
Game Scoring
Base Scoring
- Above the Line: In the upper section there are six scoring boxes that you may match from. One for each unique number on a six sided die. The score for each of these boxes is determined by counting the total number of dice in your hand that correspond with the number for that category times the bonus amount. Scoring Above the Line is described below.
- Below the Line: The lower section contains 7 poker inspired scoring boxes, each with unique point values. Scoring Below the Line is described below.
Bonus Scoring
- Multiplier Chance: Double points earned on Scoring Boxes.
- Upper Sheet Bonus: If you score at least 630 points in Above the Line section of the scoring sheet.
- Perfect Game Bonus: Score greater than 0 in all the Score Card boxes while also earning the Upper Sheet Bonus.
- Time Bonus: Remaining time at the end of the game will convert into bonus points.
- Yahtzee Bonus: Roll additional Yahtzees to earn bonus points on valid Scoring Boxes.
Power-Ups
- Gaining Powerups: Powerup icons are included in the Slot Reels. When a Slot Reel lands on a powerup icon, tap to collect it. After collecting the powerup the reel it came from will spin again and show a new Die result, 1-6.
- Using Powerups: Tap powerup in the Powerup Tray to use. NOTE: You cannot use a powerup while spinning the reels.
Power-Up Types
- Eraser: Allows the player to try and get a greater score in one of the Scoring Boxes. Rules for how the Eraser powerup works are below.
- After activating this powerup the player must choose a previously locked Scoring Box to “erase”.
- The player’s score is reduced by the number of points “erased” by the Powerup.
- Extra Roll: Get an additional chance to roll the Slot Reels.
- Tip It: Allows the player to nudge or move a Slot Reel by -1 or +1 to a single dice result. Use the up and down arrows on the individual Slot Reels to change the die result. The Up arrow increases the die result by 1 and the Down arrow decreases the die result by 1.
- For example – The player rolls a 4, choose to change its value to 3 or 5. OR roll a 6 and choose to change its value to 1 or 5.
- Wild: Converts a single die to a “wild” which counts as if it was every die face at once, 1-6.